The project proposal arises the objective of creating an industrial research path aimed at obtaining new knowledge and skills in the field of applied games, gaming platforms and/or interactive technologies designed for a purpose that is not strictly recreational, for the enhancement of Italian and international cultural heritage (tangible and intangible).
The project aims to achieve:
1. - An interactive game aimed at disseminating the historical-archaeological heritage, taking inspiration from museum collections (of the National Archaeological Museum of Naples primarily) to evoke in suggestive ways the culture of antiquity and the reconstruction of civilizations and scenarios of the past ( AcquaMANN);
2. – interactive games aimed at addressing the themes and challenges of scientific dissemination, with attention to the involvement of users in challenges and processes capable of making the approach to problems concrete and compelling through the scientific method and the setting of playful choices responding to specific Methodological scenarios (20,000 sounds under the sea Darwin & Dohrn;
3 - An interactive game that allows users to be guided to discover the ecology of aquatic environments, focusing attention on a microscopic component, phytoplankton, which is fundamental for the functioning and balance of these ecosystems, the most widespread on our planet (Phytoadventure and Ecobab) .
Funding Programme
Ministero dell’Istruzione, dell’Università e della Ricerca - Avviso per la presentazione di progetti di ricerca industriale e sviluppo sperimentale nelle 12 Aree di specializzazione individuate dal PNR 2015-2020: Area di specializzazione CULTURAL HERITAGE.
Date
Start: July 2021
End: December 2023
End: 28 months